Showing posts with label interaction. Show all posts
Showing posts with label interaction. Show all posts

20 September 2010

Adaptive Syllabus I'm experimenting with the idea of an "adaptive syllabus" this year.

Fear not. I haven't removed the basic required course outline, but I've warned my students that things may shift and that they should be prepared to be adaptable. This isn't an experiment with their education but rather an investigation of how learning can be adapted when we embrace the unexpected (which always happens in classes but is rarely documented or monitored, from my experience).

Imagine a wall in a classroom where a student could make comments using a colored marker or post-it. Imagine weekly assignments getting shifted as needed. Imagine new ideas emerging because of real time experiences that a student or a teacher are curious to explore. If industry operates this way, shouldn't design education address it in some manner? If the design of things, ideas, products and software are meant to be agile, then shouldn't a design education promote the same model? Once you enter the daily reality of work, you find yourself getting interrupted for meetings, conference calls and site visits, which suggests another level of agility. The reality is, you have to shift. So I suppose I'm asking, "What if a course syllabus operated in the same manner?"

I don't profess to have a full grasp on this idea but I like the concept that a course outline has the potential for some interactivity and can mimic the realities of industry. I think it could be developed into a digital tool that would enable a student to interact with it before/during/after class (since I don't have a fixed space at ECU to allow for an analog interpretation, I'm hosting a one-sided test here). The image above simply highlights a framework but hardly represents the full experience of interactivity. Any interaction designers want to help me test the idea? #wink

I'm sure some instructors wouldn't enjoy this format so I'm hardly declaring it as the new way to develop a syllabus. But from watching the folks at the d.School and Hyper Island, I can see that there is definitely room for alternative methods of course development - and some that pursue interactivity at the same pace as industry.

Since this is a new concept for me, I'd love to hear your thoughts on this topic (whether you're a student, an instructor or an industry professional).

16 February 2009

DraWords


In my ongoing quest for the connections and tensions between image and text, I came across this project by Craig Frazier. While humorous, it reminds me of how we each interpret images and text so differently. I type this as I wait for my kits to return, and am ever so curious about the interpretations of the words and images I sent out.

05 February 2009


Don't Click It
This is such a cool site and a bit disconcerting for those of us who are used to the click!