(image source: Nokia via Rutgers School of Communication and Information)
I really wanted to pursue a deeper understanding of mobile applications in my graduate research. Problem? The rural women I worked with couldn't afford a mobile phone, thereby limiting my testing options with my participants.
Instead of creating a long post about my thoughts on learning #11: The mobile phone is the new computer, I'll let these links speak for themselves. While I think Yves Behar's tablet is pretty sweet, it still comes back to accessibility. Even in my own life, my iPhone offers a new kind of computing experience (and my back is delighted to not be carrying a laptop so much these days). I love how these groups (and many others) are taking this accessible and more affordable tool and innovating new opportunities to offer immediate and relevant outcomes:
Frontline SMS Medic
Frontline SMS
Credit SMS
Ushahidi
Nokia mBanking
Nokia Life Tools
Phone Power
Katine Market
One of twelve in this series
07 January 2010
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Tags democracy, design, mobile phones, technology
25 March 2009
Tele.fone Project
Today, Jen, Joanna and I presented our mini research project:
The purpose of this research is to both have fun while also considering if image can help people communicate in a global world where language, culture and life experience varies. The cell phone has become the most common tool of communication and is more available than the internet for many people around the world. This research will use cell phones with camera included (and specifically the multimedia messaging service or MMS) to investigate if image can be used instead of text to communicate.
We asked a series of questions to 4 participants (plus us as the design team):
This idea is based on the game "Telephone", where a phrase is passed to participants by whispering it into another person’s ear. No one knows the original sentence until the end of the game. In the same way, we want to try this principle using cell phones as the means to share the information. Instead of using oral or textual tools, you will use pictures taken from your cell phone.
Six rounds of play occurred that begged various questions. What resulted was a visual response with various interpretations (we're still gathering some data on perceptions of the questions being asked so can't list anything here yet).
This principle of the game has considered both playfulness and meaningfulness as each of us consider our research theses. Jen is looked at adaptive tools for children with disabilities, Joanna is considering cross-cultural community dialogues and I am looking at how the mobile phone can expand as a tool in the "developing world."
Here are a few other links that surfaced in our research that provide interesting mobile ideas that we'd like to explore further.
Analog Blogger
Ushahidi
The Bowler Hat Game
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Tags design, ecuad, information design, maa, mobile phones, technology