Showing posts with label hcd. Show all posts
Showing posts with label hcd. Show all posts

29 July 2010

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Brief
Six weeks ago, a group of diverse students gathered for the inaugural course of Design For Social Change at Emily Carr University.

In this short amount of time, they covered themes ranging from human-centered design principles to viable economic concepts that help actual change to be realized. The course was intensive but they worked very hard to produce interesting concepts that could be further developed for actual implementation. One group has already begun working with two organizations in Rwanda to enable their concept to be developed and tested there. Another group is going to push their idea by allowing a few families to test their "new vision of hosting in smaller spaces" table (see above image).

Some of the aims of this course are to teach:
Research skills
Collaboration skills
Creative/design process
How to engage creativity in complexity
Critical thinking
Understanding who you are designing for
How to develop real deliverables for your users
Visualization and articulation of ideas


The intensive nature can be challenging but I think I can say that all students (while still mulling over all they've had to ingest) will tell you that the opportunity to apply theory made a difference to their learning experience.

It was an absolute delight to both learn from and teach this crew and as per usual, I am challenged to continue considering what role design can play in influencing the type of change that is worth adopting.

A recap of our weekly engagements:
Week One
Week Two
Week Three
Week Four
Week Five
Week Six (we even had a design dinner to start the class!)

This course will be offered again in Fall 2010.

PS. If these kids can do it, so can we!

07 May 2010



So I find myself back in Rwanda as a designer, observer, learner, muzungu, and traveler. It is all at once familiar and foreign. And all so very good. I am learning much because as per usual, I am working on something that hosts a steep learning curve. Here is the essence:

I am collaborating with a professor of international nutrition from UBC and we are here investigating various opportunities to see if they can be applied as appropriate and effective interventions for the future. The aims of the project are multifaceted. In order to address this complexity, we are meeting with key stakeholders and leaders, such as the Minister of Health, the Director General of the Rwanda Horticulture Development Authority, Rwanda Agricultural Research Institute and various others in the Ministry of Agriculture. There are more meetings to come! We are also set to meet with individuals from nutrition and health communications. We do this to ensure that we contribute to the tools already developed and complement, rather than contradict their efforts.

In the simplest terms, we are looking at the relationship between agricultural improvement/growth and nutritional impact in rural communities.

As the designer on the team, I am aiming to understand health messaging: how to do it appropriately and effectively with the ultimate goal of developing tools for behavior change and adoption in this diverse and cross-cultural context.

One of the focuses of my work will be to consider how I can apply the HCD Toolkit and related methods by adapting it to suit some of the quantitative approaches used by my colleagues. I am looking forward to sharing these ideas with those outside the field of design and seeing how they can be used to assess the community needs and aspirations (while also providing a framework for successful implementation). I am also keen to learn about their methods in order to ensure a robust and valid outcome that can be measured in their respective disciplines.

Using these methods and approaches, I am aiming to develop solutions for messaging a micronutrient to the mothers of infants/young children aged 6 mos – 2 years (who are not included in typical targets when addressing malnutrition). This messaging will run the gamut: from packaging and promotion to distribution and impact assessment (as the framework for a home-based food fortification program). From here, we are also considering how to incorporate a larger integrated approach into the current approaches to agricultural growth and nutrition impact evaluation. We’re in the formative stages but are excited about the potential (and enthusiasm from those we’ve encountered so far).

Of note is the response I get when I say, “I’m a designer.” The Minister was surprised that an art and design school could exist in an exclusive institution. The head of the research institute wanted to put me to work in their office immediately! These responses are notable because there are no design schools in Rwanda (and yet everyone acknowledges and appreciates the value of communication). Because of this, I look forward to the day I might find myself teaching courses to Rwandans that will enable them to develop these tools and messages. And as a result, I get to learn much from them when it comes to designing outside one's own borders.

15 April 2010

My recent article in the inaugural edition of Current.

09 January 2010


Learning #1: Innovation is a tricky business.
My thoughts on this got stirred when Don Norman suggested that historically technology, not research has been the driver of major invention: "Design research is great when it comes to improving existing product categories but essentially useless when it comes to new, innovative breakthroughs."

There's more detail in his post but this article caused a bit of a stir to the point that numerous others have responded to his position. Here are a few that surfaced:

1. Steve Portigal
2. Bruce Nussbaum
3. Michael Surtees
4. Eric Small

Does everybody view innovation the same way?
I mention these other posts because the exchange represents an idea that I've been thinking about. Can innovation be universally measured? Today, something deemed innovative in North America might not hold the same position in Africa or Asia. And invention may result from necessity, which I would suggest is the most obvious form of research.

A Case Study to Clarify

The OLPC provides a case study of how more design research might have been extremely helpful for successful innovation and adoption of this low-cost computer (which some would consider to be a major breakthrough). I say this because there is much done in the name of design-invention-innovation-good intention that ends up wasted because it can't actually be sustained (which becomes notable as the new version is being developed).

To me, cultural and/or sociological understanding is vital to the design research process. These aspects force a thorough investigation of the place where an object or service might be introduced. Clearly, an attempt to improve education was a positive aspiration. But is it enough when discussing innovation for impact?

Even with its advances, I'm still left wondering:
a) if enough communication occurred to ensure the views and needs of the user were considered and,
b) if this consideration has improved the system of effective distribution.

I wonder if educational aspirations could be better served by innovating something already available. Could this offer a more affordable and accessible option for every child? Can this be developed even further?

Innovation and systems thinking

In my own circles, I've noticed that the word innovation is tossed around quite a bit. Perhaps I've been defining it incorrectly, but I think it inherently includes systems thinking. In light of Norman's list of inventions, I'm curious to know if we can still measure breakthroughs without clarifying their impact on the system. For example, if the airplane is being taken to task for its impact on the planet, can we continue to allow technology to be the driver of innovation? Does the future of our society and planet allow for it?

Whatever we're shooting for, be it invention or innovation, we should be asking if our design (in all its forms) can be sustained by the public for whom it's been created. I'm guessing we may want to consider how we measure this? Does this measurement need to be equal for everyone or are there unique attributes depending on the location, user and cost?

Moving Forward
In considering how we view invention or innovation, what will the design community pursue more avidly? Would we be satisfied to improve the existing technologies or are we inherently driven to discover the unknown?

One of twelve in this series

19 November 2009

Stanford Social Innovation Review recently published an article by Tim Brown and Jocelyn Wyatt of IDEO. The whole article highlights the many ways that design thinking and process are being applied to complex global problems. You can download it for free here.

This quote is from the article and describes my adaptation of the HCD toolkit:

Earlier this year, Kara Pecknold, a student at Emily Carr University of Art and Design in Vancouver, British Columbia, took an internship with a women’s cooperative in Rwanda. Her task was to develop a Web site to connect rural Rwandan weavers with the world. Pecknold soon discovered that the weavers had little or no access to computers and the Internet. Rather than ask them to maintain a Web site, she reframed the brief, broadening it to ask what services could be provided to the community to help them improve their livelihoods. Pecknold used various design thinking techniques, drawing partly from her training and partly from Ideo’s Human Centered Design toolkit, to understand the women’s aspirations.

Because Pecknold didn’t speak the women’s language, she asked them to document their lives and aspirations with a camera and draw pictures that expressed what success looked like in their community. Through these activities, the women were able to see for themselves what was important and valuable, rather than having an outsider make those assumptions for them. During the project, Pecknold also provided each participant with the equivalent of a day’s wages (500 francs, or roughly $1) to see what each person did with the money. Doing this gave her further insight into the people’s lives and aspirations. Meanwhile, the women found that a mere 500 francs a day could be a significant, lifechanging sum. This visualization process helped both Pecknold and the women prioritize their planning for the community.

17 November 2009


I talked to a radio reporter today. She'd learned that I was going to be speaking at Practivism II. In the course of our conversation the words, "human-centered design" came up and she didn't understand what it meant so I attempted to explain it to her from my perspective. In light of this chat, I'm curious to know how others might define it (especially to someone outside of design)?

05 August 2009

An honor



I have a huge amount of respect for IDEO's work (as I've mentioned in a few blog posts) and I'm truly honored to have part of my research included in the new version of their Human-Centered Design Toolkit. This resource has offered me some great insights and I highly recommend it to any designer. As a bonus, it is open-source and completely free!

From their site:
Human-Centered Design is a process used for decades to create new solutions for companies and organizations. Human-Centered Design can help you enhance the lives of people. This process has been specially-adapted for organizations like yours that work with people in Africa, Asia, and Latin America. Human-Centered Design (HCD) will help you hear people's needs in new ways, create innovative solutions to meet these needs, and deliver solutions with financial sustainability in mind.

The Toolkit is divided into four sections:
The Introduction will give an overview of HCD and help you understand how it might be used alongside other methods.

The Hear guide will help your design team prepare for fieldwork and understand how to collect stories that will serve as insight and inspiration. Designing meaningful and innovative solutions that serve your customers begins with gaining deep empathy for their needs, hopes and aspirations for the future. The Hear booklet will equip the team with methodologies and tips for engaging people in their own contexts to delve beneath the surface.

The Field Guide and Aspirations cards are a complement to the Hear guide; these are the tools your team will take with them in order to conduct research.

The Create guide will help your team work together in a workshop format to translate what you heard from people into frameworks, opportunities, solutions, and prototypes. During this phase, you will move from concrete to more abstract thinking in identifying themes and opportunities and back to the concrete with solutions and prototypes.

The Deliver guide will help catapult the top ideas you have created toward implementation. The realization of solution includes rapid revenue and cost modeling, capability assessment, and implementation panning. The activities offered in this phase are meant to complement your organization's existing implementation processes and may prompt adaptations to the way solutions are typically rolled out.


If you want a printed version, they are also available for purchase.